Here's a list of mods, tweaks, and tools that were used to create the levelshots: Optionally, to replace the levelshots of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 by in-engine screenshots, you can also put widescreen_levelshots_bonus.pk3 in your GameData/base folder. Put widescreen_levelshots.pk3 in your GameData/base folder. Loading a map in multiplayer causes the levelshot to be displayed fullscreen, which makes the original levelshots (512x512) horribly pixelated, and somewhat stretched. Widescreen_levelshots_bonus.pk3 includes only brand new, in-engine levelshots for these 6 maps. Widescreen_levelshots.pk3 includes all of the levelshots.Ī few of them had no in-engine screenshot, originally:įor these 4 maps, widescreen_levelshots.pk3 includes AI-upscaled versions. While they're slightly different from the original levelshots, they were shot roughly in the same location on each map, and with a similar camera angle.Īs of version 1.0, this mod includes levelshots for all 56 base maps (33 single player maps + 23 multiplayer maps). They were shot at 1920x1080, and then scaled to 2048x1024 (the dimensions need to be powers of 2). This modification brings reworked levelshots, with a higher resolution, and is designed for use on a monitor with a 16:9 ratio.
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